Formula D is a pretty rad board game. More on the mechanics later.
I just played Ticket To Ride Europe on the iPhone with two of the Boardgamers. It may actually be more fun than the physical game.
Deershank had another dream the night after that first one he had about Catan. This one was more terrifying.
May 3, 2013
I haven’t been remembering my dreams much in recent months, but this is 2 days in a row! And both about board games. This one was clearly due to me watching the new episode of Tabletop at 1:00am, then going right to bed. So here it is:
I was playing Once Upon A Time. As far as I know, I was playing with this group, too, but I can’t know for sure because I was playing the game from WITHIN the game.
The dream began as the narrator said “Once upon a time,” but I didn’t hear the words. Whatever narration was occurring was actually happening around me. I was IN the story as it formed. But I was playing the game, too.
So one of the Boardgamers, Deershank, recently described to us one of his latest dreams involving our group and certain boardgames. This is the first of two dreams he’s had so far.
Sidenote: The Boardgamers are a combination of two different groups of friends, one being from the northern part of Winnipeg while the other coming from the South. Deershank is part of the Northeners.
May 2, 2013
I had a dream last night wherein we played Catan. Let me tell you how ridiculous your south end house rules for Catan are.
You guys used road pieces as settlements and cities. I thought it was confusing, but you explained “this way, we don’t have to sort pieces! They’re all the same!” It almost made sense to me. Of course, there were WAY more road pieces.
I started the game with 28 roads built as opposed to the normal 2. It was an accident, but you all said it was ok “because I was learning.”
There was also a purple port attached to every other port that had some unfair trade deal. I don’t remember exactly what it was, but it involved “owning” a port hex and was stupidly overpowered.
Roads were allowed to be built across hexes, and it seemed completely random to me, but you all insisted there was a simple rule that depended on the hexes artwork and dice rolls.
Roads could move along roads. I don’t know if the roads were actually roads, or if they were settlements, or something completely different. Maybe if all the pieces weren’t the same, I could have figured it out….just saying…
Tested.com made an article on how to get into modern board gaming.
This is excellent, a lot of great games mentioned. Pretty much gateway games into genres of their own.
Last night, the Boardgamers played Shadows Over Camelot! We lost horribly especially with one of us being the Traitor. The game is sort of stacked against you, and rightly so – it wouldn’t be as thrilling otherwise. Personally, I find that every game of Shadows Over Camelot is tense, but I think that may change once everyone in the group knows how to play. Find out more about Shadows Over Camelot at boardgamegeek.com!
I tried to livetweet while playing, and that was more difficult than anticipated. I’m learning as I go, so hopefully there will be some improvement along the way. This Saturday, we’ll be playing Pandemic, Gloom, and Cards Against Humanity! See you folks then.
– Peach Mango
Tonight’s Boardgamers game is Shadows Over Camelot! It’s a cooperative board game where you play as the knights of the round table. You and the other players must go perform certain quests, and if you pass enough quests, you win the game! But beware, there may be a traitor amongst you (one of the more innovative mechanics is the accusation of players).
Tonight’s players are Peach Mango, MFY, Agent Klaus Provocateur, Cookie, and Johas Credenza. Follow us on twitter @the_boardgamers for the livetweet of tonight’s game.
Change of plans! We’re playing Shadows Over Camelot tonight! Live tweeting at @the_boardgamers